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The Victorian Hawk Dragon provides reviews of fantasy games.

Dragons of Atlantis - Newbie

This is the first web-based flash-based Fantasy Game that I have ever played. What caught my eye, was the idea of fielding an Army of Dragons - and suspected that this would be the ideal Strategy Game to fulfil this desire! I donned my Dragon Scales, and marched to War:


Dragons of Atlantis - Swift Strike Dragons and Battle Dragons


What I found surprised me somewhat! The veteran of many a strategy game, I was used to building structures (such as Castles and Barracks) whenever I wanted to. Yet, this game twists that all around - for you can only build one structure at a time ... At first, this caused me little concern - for I approached the game in the same way that I would other strategy games: resources first. Thus, did I set about building Farms (for Food), Lumber-mills (for Wood), Mines (for Metal) and Quarries (for Stone). Now, as I had expected - the level of my Stronghold-Castle (here a Fortress) constrained the amount of these that I could build (e.g. each upgrade to my Fortress allowed me to have three more resource buildings). Yet, it was when I was upgrading my Fortress, together with my resource buildings - that I noticed that the build-upgrade times were increasing! At first, it took 15 seconds to build a Farm - which soon increased to several minutes (e.g. it's 14 minutes 21 seconds for a level 7 Farm). Now, that may not seem too bad ... But, when you consider that a level 2 Fortress takes 9 minutes 35 seconds, with a level 8 Fortress taking 1 day 5 hours 5 minutes 20 seconds, then you realise that the limit of building one structure at a time - can quickly become a hindrance! Of course, there's ways to eliminate this - for example, by building structures overnight-over-weekend, or by acquiring speed-ups (which shorten your build times). I found it amusing that the game gives you a taster of speed-ups, then wants you to purchase Rubies to buy them (in the future). Despite this, I persevered, and was soon starting to feel that I had a good level of resources for my First City. Thus, did I go about wanting to build Troops to defend it! It was here that I discovered that these to, have various requirements (as I had expected). I tasked myself with wanting to build Dragons - specifically Swift Strike Dragons, Battle Dragons and (my first) Great Dragon. Whilst these troops require resources (such as Food, Metal and Lumber) - they also require specific buildings (such as the Dragon Rookery, Dragon Keep, Garrison and Metalsmith) together with specific research (such as Dragonry and Rapid Deployment). It was here that this game started to be become much more exciting! I quickly set about building the various structures, and completing the necessary research (within the Science Centre) with one goal in mind: to build my troops as quickly as possible. I liked the fact that there was a hierarchy here - I had to build Halberdsman (requiring Metallurgy research), Minotaurs (requiring a level 3 Garrison) and Longbowman (requiring Weapons Calibrator research) BEFORE I had any hope of building Swift Strike Dragons, let alone Battle Dragons! As each of these tasks (aka Quests) was completed, it was satisfying to see that you earn rewards (such as ten thousand Gold Coins, and-or five thousand Food). All of this started to fuel my desire to build Battle Dragons (which feature even higher requirements - such as a level 7 Garrison). Whilst all of this is going on, it's very easy to overlook one simple fact: that your First City shall only be protected (from attack) for the first week. I don't think that a weeks grace is enough. There's so much you have to do within this week, that the time seems to fly by - especially when you task yourself with upgrading your City's Wall, hatching your baby Dragon's Egg, carrying out higher level research and training 300 Battle Dragons. There's also the Art of Spying to learn, which allows you to Spy on enemies - both human and AI controlled Anthropus Camps (which when captured, increase your production rates-resources). To help you with all of this, the game features a Quests Plane - which I feel provides a useful task list of what to build (or do) especially in the Newbie (aka early) stages of the game. Overall (so far): I think that this game shows the potential to warm-up to become one of my favourite (online) strategy games. Even so, I feel that there's room for improvement. Apart from giving Newbies' more time (perhaps two weeks of protection), there's one area that I found confusing - the Forge. I found the layout of it's controls confusing (at first), as the ability to Forge and Adventure were greyed out. As such, I decided to ignore them, and concentrated on building up my City and it's Troops. I also found it quite common to run out of resources (in the early stages), and I became frustrated by time (an on-going concern). All of this is why, I have decided to grade this game four stars at present (as there's so much more - within the game to explore).

19/01/2016 | Victorian Hawk | Web: Dragons of Atlantis (Official Trailer) | Play for free: Dragons of Atlantis

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Lands of Lore - The Throne of Chaos - PC

It's been quite some time since I last walked the Lands of Lore and the Thrones of Chaos. Yet, all of that changed this week (with the help of DOSBox 0.72 and a hunt for my old 3.5 inch floppy discs!). I donned the boots of Conrad, and headed off for a trip down memory lane - to assist King Richard:


Lands of Lore - The Throne of Chaos


To be honest, I had expected the game to seem somewhat dated. The graphics are not in the same league as today's games, the 3d world is essentially tile based (where you move around using cursor keys), and ... You know what, I just don't give a dam! The storyline is amazing!! I found myself thinking about Quests and Adventures that seem as real now, as they did back then. Within the Draracle Caves, I was soon asking myself a question: what was the gift that the Draracle wanted? With some head scratching, I knew it when I saw it - a golden knife with red jewels in it. Then did the Draracle give me some riddles for an Elixir - that will save King Richard (albeit much later in the game). Still, I'm getting ahead of myself ... I love the fact that everything seems to fall into place in this game. When your Quest starts, you receive a Magic Atlas (which you need - as it's easy to get lost within the mazes of each location/level). Then do you receive a Compass (which you use with your Magic Atlas). Then do your receive a Spell Book (which holds your various magical spells - such as Spark, Heal, Freeze, Fireball and Lightening). Then do you receive a Lantern (when you first visit the Caves - which with enough Oil, helps Lighten the Dark). Your an adventurer (either Ak'Shel, Kieran, Micheal or Conrad) who has companions along the way (such as Timothy, Baccata and Lora). Prepare to have both your combat and magical skills tested - whilst at the same time, having a really good work out for your memory! It's easy to forget where you are in the mazes of these Lands ... Now, even though this game is (at least) two decades old - it does one thing that many modern games don't seem to do: it has the ability to make you laugh! For me, this always occurs in two places: the pits you find in various Mines and the sink holes (in the Gorkha Swamp). In both cases, it always goes something like this for me: fwd, fwd, left, left, fwd, fwd, left, AUGH! I've fallen down a hole! AUGH! Laugh, Laugh, Laugh. Then just for fun, I do it again! (Not quite so funny now!). Laugh, Laugh. As I say, this game's storyline pulls you in - especially when you feel like you've achieved something. It's great fun when you fix the Water Pump within the Urbish Mines (so that's what the lumps of coal and the gear/cog are for!). Although, the Urbish Mines themselves is a place that I've always found testing (both the getting lost, and those Avian Worms!). There's plenty of other challenges to - such as Scotia's Barrier(s)! These caused me nothing but grief a few years back, but this time - I remembered Vaelan's Cube! This game has more monsters/mythical creatures than you can shake a stick at. Some of my favourites are: Bandits, Cave Dwellers, Gimlets, Gorkha, Giant Lizards, Orcs and Great Orcs - as once you have some decent weapons (such as Great Swords and Great Axes), then these tend to die fairly easily in hand-to-hand combat. Some of my least favourite monsters/mythical creatures are: the Larkhon (a big worm - throw your sword at it), Magic Mirrors (walking jelly fish - they don't like Lightening), Rocklings (made of rock - dam, you blunted my sword!) and Wraiths (run, no really - run!). Overall: this is an amazing adventure/role playing game whose storyline seems to have stood the test of time. I'm amazed that it's challenges seem just as hard now, as they did back in the day (when I first got those 3.5 inch floppy discs home!). This may not be a game that you want to play full-screen now, but it can certainly play/run perfectly well in a window on your desktop (even perhaps whilst your doing other things!). One question I found myself asking was: where am I? I seem to be lost in these Urbish Mines! Let alone being lost in the White Tower ... Finally: it's been sometime since I've seen Scotia, but I do remember Dawn - was that a Cuckoo? Tip: for DOSBox 0.72, I used mount c c: (slash) OLDGAMES (slash) westwood (slash) lands, c:, lands. If you don't fancy that, then there's a newer version (see relevant link below).

15/01/2016 | Victorian Hawk | Web: Lands of Lore (Review Video) | New Version Win7 GOG

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The 7th Guest - PC

When it comes to a Computer Game that blends a Haunted House, with a Spooky Storyline and numerous Puzzles (to challenge your mind), then I'd be hard pressed to name one better than this:


The 7th Guest - A Haunted House of Puzzles :)


Lady in White - She faded away from me ... I like the fact that this is a game that's played best in the evening, as this is when it spooks you the most. Lady in White - She faded towards me ... I like the graphics found within this game, especially the Twisting Staircase that leads to the first floor of the Mansion. Lady in White - She passed between two doors ... I like the contrast in difficulty between the Puzzles in this game: some are simple (such as the Word Games), whilst others may cause you to tear your hair out (such as the Chess Games). Lady in White - Just where do you lead me? To the Crypt, I see ... The first puzzle left me hungry for more: two Skulls, two Tombstones, the rest is just Icing. The second puzzle came with a phobia at hand: eight points in a Star, seven Spiders to move. The third puzzle with an Eye to the Sky: the rivers of Mars - what phrase do you Spell? Shy Gypsy Slyly Spryly Tryst By My Crypt. What logic is that? The Sky is Ruddy Your Fate is Bloody! What riddle is that? My first real challenge came with the Maze in the basement - as I kept getting lost. It was only the Twisting Staircase that revealed the turns to make - a room upstairs with a map to the Maze: take the fifth on the right, then straight on, then turn to the right, ... Yet before, a Puzzle with a Grate, a simple solution did it seem, yet on my next turn, did I forget! When I first played this game (twenty-or-so years ago), I found myself amused by the icons/cursors: a throbbing Brain in a Skull (there's a Puzzle to be solved), Chattering Teeth (there's a Spooky Scene to view, such as plates and cutlery, that dance by themselves) and a Skeletal Hand (which both shows you the way, and bars your way). When I last played this game (earlier this week), I found myself jumping-for-joy: as I'd finally nailed the Piano Puzzle! It's with my new found Love of Music (including the learning of my Piano Notes/Chords over the past couple of years), that allowed me to breeze through the puzzle: B, B-Sharp, E-Flat, F ... Speaking of Pianos, there's two Spooky Scenes to watch (via the Drama Icon): a Skeleton that plays the Piano by itself (I just love that one!) and two hands by themselves, that play the Piano (I'd just faint at that one!). What's the hardest Puzzle in the game? I hear you say ... Well, for me, there's two (at least in the early/middle stages): one is Chess based and the other is Frustration based! After conquering the first Chess game (where you have to place eight Queens on a Chess Board), I encountered Bishop Chess: swap the position of four Black/White Bishops. Seems simple enough ... Hours later though - whilst I'd found a way to swap the middle pieces (fairly easily), the corner pieces caused me grief (what planet is this Puzzle from?!?). After conquering that (with some Magic in the middle), I then found out just how a virus multiples! Yes Gentle Reader - it's the Microscope Puzzle! This Puzzle tested my patience twenty years ago. This Puzzle tested my patience last weekend. This Puzzle tested my patience this week! Now I have a headache and I feel like I've caught the flu! Anyway ... I think I shall Flip a Coin and Turn some Cards! Ah, that's better - both solved (even with some head scratching). Now, one of my favourite (graphical) locations has to be the Altar/Chapel: as the room is decorated with the Swords and Shields of many a Knight (in Shining Armour). The puzzle itself? Mind your step - as every third step should be on Purple. You did get this far didn't you? Still stuck on the first Chess Puzzle? Here's a hint (assuming each row/column is labelled A to H from bottom-left), stick a Queen in (row-column): AB, BD, CF, DH, EC, FA, shhhhh - quite, that would be telling! Now, I found myself shivering at several Spooky Scenes within this game: hands that push out from a painting, soup that shapes itself into a face, and a mirror that shows a Lady in Green more than she bargained for (when she wishes to be young again). I also found several comical/defying reality Secret Passages, which both helped to save travel time, and add to it: there's one from the Library (the Fireplace) and there's one in the Games Room (the Billiards Table), but perhaps the oddest - is the one that's located on the Shelf! What room scared you the most? The Children's Nursery/Doll Room, especially when the Dolls Shadows danced! What about the control system? It's quite simple - just point and click with the mouse, although you need to be careful when clicking in puzzles (as too far to the left/right/bottom and you abort/restart the puzzle!). I also like the out-of-game controls: as there's an Egyptian Sphinx, which allows you to save your game and view which rooms you've solved puzzles in (via a coloured map) - all rendered as though it's on some Ancient Egyptian Papyrus (that also features two Egyptian Pyramids). Overall: I'm quite a fan of the Mansion that Henry Stauf built - as both the Mansion, and the Games/Puzzles, have been entertaining for over twenty years. Yes, some of the graphics may seem a little dated (by today's standards), but they don't seem to affect the quality of game play (at all). I still enjoy playing the puzzles (they are a good workout for my mind), and I still have several puzzles to solve (can you guess which ones?). At the very least, I have several dates with the Microscope over the next month or so (I will solve it!). The game is something of a masterpiece - as the Music, Puzzles, Ghosts and Video all combine to convey a decent storyline. It's not a fast game, and if you don't like puzzles, then it won't be for you. But, if you do like puzzles ... You do don't you? Then what are you waiting for? Afraid that the game won't run under Windows 7/8.1 64-bit? Well - it can! I used DOSBox. For example: mount c c: (slash) OLDGAMES, mount d d: (slash) -t cdrom ioctl, d: (after install - c: then cd t7g), t7g. If you don't fancy that, then there's a newer version (see relevant link below). Just one question remains - do you have a date with the Microscope to?

04/10/2017 | Victorian Hawk | Web: The 7th Guest (Trailer) | New Version GOG

Your first Spooky Scene:  Plates and Cutlery, that Dance by themselves!
The Rivers of Mars - a Puzzle that spells a phrase :)  What phrase could that be then?
The Egyptian Sphinx - where you start a New Game, save and view your Puzzle Map.
Your first Puzzle to Solve:  Two Skulls.  Two Stones.  The Rest is just Icing!
When first I saw this staircase - could I resist going upstairs?  That will be a no then :)

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Vampire the Masquerade - Bloodlines - PC

When it comes to a Role Playing Game (RPG) that allows me to masquerade as a modern Vampire, you might just-be-able to get me to admit (with the twist of an arm), that this is indeed my favourite:


Vampire the Masquerade - Bloodlines


I like the fact that this game starts with the asking of a question that's on the mind of many a Vampire fan: What race of Vampire would you like to be? Whilst there is the option of answering some personality-style questions (to determine the answer), I decided to choose my characters Vampire race directly: Clan Brujah - as I liked the idea of my character being a rebel, who specialised in hand-to-hand combat, and who had some residual traits (from his human days), as a Special Forces operative! When it came to allocating my Vampires initial skills/abilities (upon the Character Sheet), I managed to get confused - as I failed to realise that I had to click the black dots/circles (to advance that particular skill/attribute to the next level). I then made another mistake - as I'd managed to select Skip Intro (which left me wondering how-on-earth my character had become a Vampire in the first place). Any way, once I made it through to the game play, I found myself getting lost again! So lost in fact, that I took a break from the game (for around six months), and it was only my desire to conquer it (that made me play it again). I am now so glad that I did, as I have experienced one of the best Quests (in a game) that I have ever played/seen: the Ocean House Hotel - which is in fact haunted! So haunted, that I found myself jumping out of my skin when: various objects were thrown at me, several doors opened by themselves and a Lady in White simply ran out in-front of my Vampire (which really made me jump!). There were also some spooky voices, and creepy Piano music, both of which, helped suggest the idea of a Poltergeist (and the thought that I wanted to play this Quest/Level several times). Unfortunately, my love of this level is matched equally by two control issues that I really don't like! The first: The elevator within Club Asylum - which has often made me feel like crying. How many times have I selected floor two only to have it open the elevator at floor one? No, no, no! The second: The constant flick between first and third person cameras. I usually play the game in third, then suddenly realise it's in first (changed by the game), then I'm having to press keyboard Z (to get back to third), then I'm having to press Z again (because I need to shoot). The camera controls in other games, just don't seem to be as annoying (as they are in this one). Despite this, the game goes a long way to making up with the way that it handles character conversations: the character (your chatting with) is usually centred on the screen, providing you with various numeric key-press options (to select your desired question/response). I like the fact that the game allows me to turn subtitles on (no more wondering what a particular character said) and that you can select/use certain seductive lines (assuming you have a high enough seduction skill/attribute). My favourite character conversations have to revolve around the two feuding sisters: Therese and Jeanette. With Jeanette being my personal favourite (as Therese tried to have my Vampire killed). Saying that, I also quite like the interactions with the character VV (as she makes me laugh!). Yet even this (conversation system) has some differences in consistency - the most noticeable being the fact that some conversations feature a high-quality (3d) character model, that's been rendered over a low-quality background texture! I have also encountered two major variations in frame-rate. The first being when my Vampire runs around outside in the rain, and the second being when my Vampire suffers a Final Death (although I suspect that both of these can be solved by dropping the particles slider-value). My second favourite Quest has to be Grout's Mansion - as it's another location that proves to be sufficiently spooky! On the Mansion side there's: Marble Floors with Grandfather Clocks, and Winding Staircases with Hidden Passages. On the game play side there's: several Puzzles (the Candlestick Holders that you have to flick in the correct order - to open Hidden Doors), numerous Ghouls (that can attack you five or six at a time - although they are also a good source of Blood) and getting lost (how many times have I seen this red/green Hall before?). Yet the Mansion does not want to let you go, as there's also: fun with electricity (until you notice the switches and learn how to crouch) and fun with fire (perhaps a Vampires worst enemy) - as you struggle to find your way out! Another part of the game that I really like is it's ability to surprise you - especially in terms of it's Characters. First: there is the Doom Sayer - a Female Fire Brandishing Zealot who appears when your taking a quick stroll down an alley in Santa Monica (not hard to kill, but try doing it without attracting the authorities!). Second: there is the Character called Chastity - a Female Vampire Hunter who caused my Vampire lots of grief (ironically, after I had spent a fair amount of time within the Character Sheet, spending Experience Points, ensuring that I had matched levels of Strength, Dexterity, Stamina, Brawl and Dodge - all of which, made no difference at all, as she was still hard to kill!). Third: there is the Character called Vick - a Gun Totting Bishop who really did test my patience! The fact that my Vampire had a lower humanity level (too much feeding on passer-bys) meant that he constantly wanted to Frenzy (meaning I kept loosing control of my Vampire, whilst the Bishop Vick fired another volley!). It felt great when I finally managed to dispatch Vick (to read his own Sermon!). Overall: this is a game that has caused me to experience both amazement and frustration. The amazement stems from it's fantasy locations (some are very pretty with great story-lines), together with it's variety of supernatural beings (some have personalities that just seem to engage you). The frustration stems from certain elements of it's control system (the first/third person camera battle mixed with elevator fun), together with the feeling that I kept getting lost (where to next? - my Quest Log seems to have much more in it, than I've solved!). When the amazement and frustration are taken together - you end up with a game that has you wanting to replay certain levels, whilst Hammering a Stake into others!

03/02/2015 | Victorian Hawk | Web: Bloodlines (Trailer)

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Vampire the Masquerade - Redemption - PC

When it comes to a Role Playing Game (RPG) that allows me to masquerade as a Vampire, I'd be hard-pressed to name one better than this:


Vampire the Masquerade - Redemption - Petrin Hill Monastery


I like the fact that this game starts with a twist - as it's a while before you become a Vampire! The games storyline sees you take control of the character Christof, a Medieval Holy Knight, whose been injured on the battlefield (by an enemy arrow). Almost mortally wounded, it's only with the caring of the Nun Anezka, that Christof eventually recovers. Yet in doing so, Christof falls for Anezka, and the games storyline gains an important sub-plot: a wound for which there is often no cure - the Power of Love! I like the fact that this game strives to contrast the differences between Christof as a Human, and Christof as a Vampire, yet at the same time - it also fights to highlight the similarities! Whilst Christof is still Human, you undertake a Quest within the Bonn Silver Mines - to rid them of whatever Evil lies within. It is hear that you learn the basics of control: left-click to attack an enemy, left-click plus hold to powerfully attack an enemy. It is here that I first appreciated the quality of the graphics: as various flames/torches light your way, whilst leaving the shadows to themselves. It is also here that you shall encounter your first challenges: Just how do I drain the water from the Crossing? Just how do I kill the War Ghoul? And just how do I kill the first Vampire Boss? The answer to all three is essentially the same: left-click, left-click, left-click! Yet, as Christof is a character of strong Faith, perhaps some Holy Water shall save the day? The games storyline then gains another important sub-plot: as Christof fights to retain his Soul. His Desire for Anezka places it in Peril, yet it is the attentions of a Vampire that truly tests his Character ... I was excited when Christof becomes a Vampire - as this is when the game comes truly alive! I'm also a fan of the Vampire Mythology that's found within this game. First: there is the fact that there are several races of Vampire (such as Cappadocian, Gangrel and Nosferatu - each with their own particular traits, skills and appearance). Second: there is the idea that Vampires have their own beliefs and traditions (Christof is recruited by the Philosophers of Caine - the Brujah, whose primary aim is the collection of Knowledge). Third: there is the concept of Vampire Lore (that the Brujah only take from Humans the Blood that they actually need - not a drop more). Fourth: there is the suggestion that not all Vampires are the same (that the Brujah actually see themselves as Guardians of Humanity, and as such, are less interested in the Blood Lust that's often associated with Creatures of the Night). I was impressed by the games use of animation and narration to highlight several of these ideas (especially the part where Christof views the Scrolling Tapestry). Playing as a Vampire is much more exciting than playing as a Human! There's plenty to learn (as a Vampire) - and you shall earn your Fangs (so to speak) at Petrin Hill Monastery. Lesson One: Looks can be Deceptive - as the Monastery looks all Quite and Peaceful, yet open that Wooden Door, and you shall soon have plenty of opponents to fight - as there's Vampires and Skeletons (usually armed with Swords and Arrows). Lesson Two: Vampires require Blood. When Christof (and his friend Wilhelm) become low on Blood, they shall start to Rampage (possibly even feeding off each other). To counteract this - you need to learn the Art of Feeding! There's plenty of Monks around the Monastery for you to feed on (and slaying an enemy this way does not affect your Humanity levels - which comes in handy). Lesson Three: Sometimes the ability to fight is not enough - you have to use your brain as well, together with switches and keys. Many an Evening did I fight Mercuio (the Vampire Boss of the Monastery), and many an Evening did both Christof and Wilhelm die (to his Green Gas). Yet it was, when searching around, did I find my first special weapon: a Femur (bone) that introduces Mercuio to the Grave! The games more than just about fighting though. One part I really like is managing the equipment that my Vampires wear. Once you've found enough Gold/Jewellery/Jewels, I like to equip my Vampires (via the Blacksmith) with: Studded Leather Armour, Gauntlets and a Light Helm - which helps improve their combat/defence capabilities. Another part I really like is the Character Advancement screen: with each Quest you complete, you earn Experience Points, which you spend to make your Vampires stronger. When I have enough points, I like to increase (in this order): Strength, Dexterity and Stamina (as I feel that these help to establish the central core of my Vampires abilities). When it comes to Spells and Magic, it's a must to upgrade Blood Healing (as it quickly heals your Vampires, usually for less blood), and in the case of Wilhelm, his Feral Claws (a favourite of mine - as he's often at the fore-front of an assault). I also like to equip each of my characters with: two Scrolls of Awaken (so that they may wake fallen comrades) and a Scroll of Walk the Abyss (so that a doorway can be opened between the current Quest and your safe haven - a great way to save travel time, which also allows you stock up on valuable supplies!). Overall: I have spent many an evening playing this game! I found that I became fully immersed in the storyline (especially with the twists regarding Faith, Love and Souls). Yes, there are some frustrations (such as when you accidentally tell Christof to feed off Wilhelm), but there's also a great amount of fun (such as when you destroy the rampaging Golem). I was stunned by the beauty of many scenes (especially those that reflect a decorated ceiling of a Castle/Palace unto the floor). The most draw-dropping part of the storyline (for me), was when the Time-line changed (as I wanted to remain in the Medieval), and felt totally lost (at first) running around in the Modern Age. Even so, this is still my favourite Vampire game to play!

05/10/2017 | Victorian Hawk | Web: Redemption (Trailer) | New Version Win 7

Your first Vampire Boss - Ahzra the Unliving! It took me a while to realise, that Holy Water (the white explosion) - is the best way to slay this Vampire Queen :) Mind you, just be sure to throw the Holy Water (it can be difficult, in the Heat of Battle).
War Ghoul - the first challenging monster I faced! When I first played this game, I managed to get stuck in the Bonn Silver Mines (after flicking the switch, to drain the water level). Rather embarrassingly, a friend showed me the way: click, click, click!
In some places, the graphical beauty of this game - can still take my breath away :) As here, I especially like the lighting of the Arch, and the blues of the Sky - that highlight the tones, of this Fantasy Cathedral. A.K.A the games first Night.
I feel that I could relate to the fantasy character of Christof: a Knight, whose wounded in Battle, whose forced to rest (though he finds it hard), whose got a strong backbone (his Quest for missions), though being tempered (through Affairs of the Heart).
One of my favourite parts of the game - as it is here that Christof becomes a Vampire Knight :) The Lady here, is Ecaterina - Christofs Vampire Sire. Soon, does she become his Vampire Queen (where he gets his missions from), and the gameplay comes alive :)

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Mermaid of Atlantis - Pirates Mermaid