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Juggernaut of Khorne - Daemon Steed

If there's one Fantasy Character, within the Fantasy Realms of 40K - that is itself akin to the Eye of Terror, as it pulls you into the Swirling Mists of Intense Debate, than there is no finer model to collect, than a Chaos Champion's Juggernaut of Khorne:


Juggernaut of Khorne - Daemon Steed


I remember once, hearing a fellow gamer's voice - what have you got that for? Well ... It's my Juggernaut, and he's part of my Chaos Army! Needless to say, my friend and I, were soon at loggerheads :) His basic point was, that there is no point to the Juggernaut of Khorne - as it's too expensive a model (in terms of points). Well now ... Did my Chaos Lord decide, that he would be having none of this! As I quite like, the Juggernaut of Khorne :) First: in terms of collecting and painting ... I decided to assemble this model, in two parts - the Juggernaut, and the Chaos Space Marine. With the Juggernaut, I filed the metal pieces, then glued them together (but not onto the base - simply resting his feet, for the correct position). I then under-coated in Chaos Black, flipping the Juggernaut (to paint the underneath), followed by two coats of (brushed) Chaos Black. I then dry-brushed in Weapon Bronze, and glued the Juggernaut onto his base (as I found myself becoming concerned, about paint chips!). The hardest part of the Juggernaut, was painting his raised armoured edges - which I first under-coated in white, then painted in Shining Gold. As for the rivets, did I again make use of my trusty cocktail stick (with a dab of white, Dragon Red and Magenta Ink). It is here that I found it hard, to paint the inside edges of the Juggernaut's feet (as when glued to the base, is it difficult to reach the armour). I then painted the Juggernaut's skulls and teeth (which are ushabti bone with a runny tuskgor fur and gehenna's gold mix-wash applied to the top). It was then that I turned my attention, to the Juggernaut's armoured back plates, and his power conduits. I decided to under-coat both in white, with Dragon Red over the top, and Magenta Ink (to finish). I loved the effect that this created, especially on the power conduits - as it's as though my Juggernaut, has a pulsing Daemon's heart/stomach! Which I feel, is a decent modelling effect, for this part Daemon, part Machine - Juggernaut of Khorne :) As for the Chaos Space Marine rider, I decided to paint his Power Armour plates, in a fifty-fifty fashion: with some in Chaos Black (dry-brushed Weapon Bronze over the top), and other's Dragon Red (with a Magenta Ink finish). I then painted his hair and power conduits in Angel Green (dry-brushed in Mithril Silver). Then was it time, for my eye-catching Plasma Pistol (in Golden Yellow), so the enemy knows, just whose shooting at them! In any case, I glued the Space Marine rider, onto the Juggernaut last :) Second: in terms of gameplay ... Being an Independent Character, I like to attach my Juggernaut of Khorne, to a squad of at least 9, Khorne Berzerkers - that are armed with Bolt Pistols and Khornate Chain Axes (limiting enemy armour saves, to 4 plus). What of my Champion's/Juggernaut's gameplay profile? Well ... There's the Mark of Khorne (must charge closest enemy), a Khornate Chain Axe, and the Rage of Khorne (plus D3 Attacks whilst charging) - giving him Strength 5, Toughness 5 (from the Juggernaut), Wounds 3 and Attacks 5 (up to 8, when charging). In total, it cost me 118 points for my Chaos Champion, and his Juggernaut of Khorne :) In actual gameplay, are there three types of encounter - that I have seen (thus far) ... Battle One: verses 9 Space Wolves Blood Claws (Jump Packs, 4 Power Fists, 1 Power Axe, 1 Power Sword and 1 Plasma Pistol). I know! I know! A very close battle, as the Space Wolves initially benefited from Berserk Charge (plus 2 Attacks). Despite this, on the opening round of combat, did the Blood Claws lose 3 Space Marines (to the Juggernaut's Initiative of 5 with 5 Attacks!). It was then the Initiative 4 Attacks, which saw the Blood Claw's Power Weapons, carve through 2 Khorne Berzerkers - followed by the Khorne Berzerkers attacks, who with some terrible dice roles, only managed to drag down 1 Blood Claw! Unfortunately for the Juggernaut, did the Blood Claws Power Fists, then tear into him (at Initiative 1), and it was left to the Khorne Berzerkers - to win the fight! Battle Two: verses the same Space Wolves Blood Claws, but this time, did the Juggernaut and the Berzerkers - charge first :) This made a considerable difference! The Juggernaut's 5 plus D3 Attacks (in this case 8!), added to the Khorne Berzerkers 4 attacks each (on the charge), meant that the Blood Claws were simply - dragged down in a Blood Bath! The Blood Claws Power Fists (at Initiative 1), never got a chance to hit back (which could have made - all the difference). Battle Three: I don't like fighting Orks - and there's a very good reason for this! As verses 26 Slugga Boyz, and 30 Gretchin, did my Juggernaut (and his Khorne Berzerkers) - have mixed results ... I was lured into a false sense of security - as my Juggernaut and Berzerkers, managed to down 4 Gretchin (from Bolt Pistol shooting) and 20 Gretchin (from charging into hand-to-hand). At this point, I started to feel, that my Juggernaut was unstoppable :) As I was rolling 36 Attacks, with 23 hits (for my entire Khorne squad). Unfortunately, then did I realise, one of the draw backs of the Mark of Khorne: as having to charge the closest enemy (the Gretchen had been in range), meant that the Slugga Boyz were initially - unengaged. Thus, when they charged, was my Juggernaut and his Khorne Berzerkers, on the wrong side of the Blood God! The Slugga Boyz, had 63 attacks on their first turn, which with the Ork Choppas (4 plus enemy armour saves), meant that I did not have enough Khorne Berzerkers, to soak up that kind of damage, meaning that my Juggernaut - got dragged down to! Then, to top it all off, did my Berzerkers fail their Leadership test (rolling an 11 on 2D6), and the Orks simply over-ran them - in a Massacre result! Overall: For me, the Juggernaut is a worthwhile addition to your Chaos Army and it's troops, as long as your squad - has enough Chaos Space Marines in it, to soak up the damage :) At 35 points, your Chaos Champion gains Daemonic Strength (plus 1 Strength), Daemonic Essence (plus 1 Wound), Daemonic Mutation (plus 1 Attack) and being classified as a Daemon Steed, does he also gain Daemonic Resilience (plus 1 Toughness). If you added these individually, then this would cost you 65 points - so the 35 points (for a Juggernaut) seems worth it to me! And besides, do you really want your Chaos Champion, just walking into battle? Or do you want him riding a Chaos Beast, of the Blood God himself - who can trample your opponents, under his claws! Unless their Orks of course :)

25/10/2016 | Victorian Hawk | Web: Newer Version - US UK CA

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