Vampire the Masquerade - Bloodlines - PC
When it comes to a Role Playing Game (RPG) that allows me to masquerade as a modern Vampire, you might just-be-able to get me to admit (with the twist of an arm), that this is indeed my favourite:
I like the fact that this game starts with the asking of a question that's on the mind of many a Vampire fan: What race of Vampire would you like to be? Whilst there is the option of answering some personality-style questions (to determine the answer), I decided to choose my characters Vampire race directly: Clan Brujah - as I liked the idea of my character being a rebel, who specialised in hand-to-hand combat, and who had some residual traits (from his human days), as a Special Forces operative! When it came to allocating my Vampires initial skills/abilities (upon the Character Sheet), I managed to get confused - as I failed to realise that I had to click the black dots/circles (to advance that particular skill/attribute to the next level). I then made another mistake - as I'd managed to select Skip Intro (which left me wondering how-on-earth my character had become a Vampire in the first place). Any way, once I made it through to the game play, I found myself getting lost again! So lost in fact, that I took a break from the game (for around six months), and it was only my desire to conquer it (that made me play it again). I am now so glad that I did, as I have experienced one of the best Quests (in a game) that I have ever played/seen: the Ocean House Hotel - which is in fact haunted! So haunted, that I found myself jumping out of my skin when: various objects were thrown at me, several doors opened by themselves and a Lady in White simply ran out in-front of my Vampire (which really made me jump!). There were also some spooky voices, and creepy Piano music, both of which, helped suggest the idea of a Poltergeist (and the thought that I wanted to play this Quest/Level several times). Unfortunately, my love of this level is matched equally by two control issues that I really don't like! The first: The elevator within Club Asylum - which has often made me feel like crying. How many times have I selected floor two only to have it open the elevator at floor one? No, no, no! The second: The constant flick between first and third person cameras. I usually play the game in third, then suddenly realise it's in first (changed by the game), then I'm having to press keyboard Z (to get back to third), then I'm having to press Z again (because I need to shoot). The camera controls in other games, just don't seem to be as annoying (as they are in this one). Despite this, the game goes a long way to making up with the way that it handles character conversations: the character (your chatting with) is usually centred on the screen, providing you with various numeric key-press options (to select your desired question/response). I like the fact that the game allows me to turn subtitles on (no more wondering what a particular character said) and that you can select/use certain seductive lines (assuming you have a high enough seduction skill/attribute). My favourite character conversations have to revolve around the two feuding sisters: Therese and Jeanette. With Jeanette being my personal favourite (as Therese tried to have my Vampire killed). Saying that, I also quite like the interactions with the character VV (as she makes me laugh!). Yet even this (conversation system) has some differences in consistency - the most noticeable being the fact that some conversations feature a high-quality (3d) character model, that's been rendered over a low-quality background texture! I have also encountered two major variations in frame-rate. The first being when my Vampire runs around outside in the rain, and the second being when my Vampire suffers a Final Death (although I suspect that both of these can be solved by dropping the particles slider-value). My second favourite Quest has to be Grout's Mansion - as it's another location that proves to be sufficiently spooky! On the Mansion side there's: Marble Floors with Grandfather Clocks, and Winding Staircases with Hidden Passages. On the game play side there's: several Puzzles (the Candlestick Holders that you have to flick in the correct order - to open Hidden Doors), numerous Ghouls (that can attack you five or six at a time - although they are also a good source of Blood) and getting lost (how many times have I seen this red/green Hall before?). Yet the Mansion does not want to let you go, as there's also: fun with electricity (until you notice the switches and learn how to crouch) and fun with fire (perhaps a Vampires worst enemy) - as you struggle to find your way out! Another part of the game that I really like is it's ability to surprise you - especially in terms of it's Characters. First: there is the Doom Sayer - a Female Fire Brandishing Zealot who appears when your taking a quick stroll down an alley in Santa Monica (not hard to kill, but try doing it without attracting the authorities!). Second: there is the Character called Chastity - a Female Vampire Hunter who caused my Vampire lots of grief (ironically, after I had spent a fair amount of time within the Character Sheet, spending Experience Points, ensuring that I had matched levels of Strength, Dexterity, Stamina, Brawl and Dodge - all of which, made no difference at all, as she was still hard to kill!). Third: there is the Character called Vick - a Gun Totting Bishop who really did test my patience! The fact that my Vampire had a lower humanity level (too much feeding on passer-bys) meant that he constantly wanted to Frenzy (meaning I kept loosing control of my Vampire, whilst the Bishop Vick fired another volley!). It felt great when I finally managed to dispatch Vick (to read his own Sermon!). Overall: this is a game that has caused me to experience both amazement and frustration. The amazement stems from it's fantasy locations (some are very pretty with great story-lines), together with it's variety of supernatural beings (some have personalities that just seem to engage you). The frustration stems from certain elements of it's control system (the first/third person camera battle mixed with elevator fun), together with the feeling that I kept getting lost (where to next? - my Quest Log seems to have much more in it, than I've solved!). When the amazement and frustration are taken together - you end up with a game that has you wanting to replay certain levels, whilst Hammering a Stake into others!